AGASA [AmE] Matches
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AGASA [AmE] Matches
Ok Guys get Ready for ALOT of DOTA this week.
The pool has been Drafted. http://league.agasa.co.za/media/tournaments/70/Weekend%20Cup%20Stage%201%20VI.htm
We need to play each team in our pool, BEFORE Saturday night.
I will post game times here. Make urself availible.
The pool has been Drafted. http://league.agasa.co.za/media/tournaments/70/Weekend%20Cup%20Stage%201%20VI.htm
We need to play each team in our pool, BEFORE Saturday night.
I will post game times here. Make urself availible.
Re: AGASA [AmE] Matches
Nice! holy shit thats alota game. And amen to the fact that Mint and BVD arnt in our pool
They will probably post the fixtures on thurs rite?
They will probably post the fixtures on thurs rite?
D1rk-D1ggl3r- Number of posts : 73
Registration date : 2009-02-25
Re: AGASA [AmE] Matches
Nope the way i understand it, we play against all the teams in our pool, the top 2 teams from each pool go to the single elimination on Sunday, so if we not 1 of the top 2 teams by Satuday Night, we out the toruney.
Re: AGASA [AmE] Matches
1ST MATCH 2MORO WEDNESDAY 8PM against team P-DOTA.
8 PM. Be ready.. Also EVERYBODY get ur Teamspeak up and Running.
8 PM. Be ready.. Also EVERYBODY get ur Teamspeak up and Running.
Re: AGASA [AmE] Matches
kk got a new set of headphones so im all good. My fisrt clan mathc eva was against them wen SoW started out. Was a close game. We going to have play as a team to nail these oaks.
D1rk-D1ggl3r- Number of posts : 73
Registration date : 2009-02-25
Re: AGASA [AmE] Matches
Importance - using Farm 4 Fame rules:
2. Playing Matches
* 2.1. The time windows to schedule and play the matches will be found on the 'result' page on FARM4FAME.com. The teams have to get in contact with each other themself to find a fitting date for both of them. If teams cannot agree about a date to play the match, the default date has to be used.
Default date to play the matches is always the last day of the time window at 20.00 league time (CEST / CET). If the teams cannot find a date fitting for both of them and one or both are not able to have five players ready on default date every team not ready to play gets a default loss.
* 2.2. One game will be played each round (bo1), the semifinals, the final and the match for the third place are played as best of three (bo3).
* 2.3. The map version is 6.57b.
* 2.4. The mode in-game is 'captains mode' (-CM). It is forbidden to pause the game during the draft.
• A game ends when the throne/tree is destroyed, 2 or more players leave the game or write ff/gg or the team captain says ff/gg and/or leaves the game.
* 2.5. All results have to be sent via email to support(at)farm4fame(dot)com by a member of the winning team. All replays have to be attached as well.
3. Remakes
* 3.1. There is a limit of two remakes per team for each game. In case both teams agree you can of course do more.
* 3.2. The game cannot be remade after the first 5 minutes have passed and/or one player’s hero has been killed by the enemy team.
* 3.3. Abusing the remake possibility will result in a default loss.
* 3.4. If one player disconnects and there is no remake, you are allowed to.:
1) Use the hero and his items
2) Sell all items from the hero
* 3.5. After a remake the players have to pick the same heroes and same items and assume the same lanes as before. In case both teams agree you are of course allowed to do a remake with new items and/or lanes.
4. Savegames
* 4.1. You should save the game every 15 minutes or after major events (big teamfights, roshan kills, barracks kills, etc.). Both teams are responsible for saving the game. You should always announce a save with a countdown and/or a pause. Save often!
* 4.2. When there are problems with the game (no saves or the host disconnects at 55 minutes and the last save was at 15 minutes, etc.) you must contact a tournament admin who will decide what happens.
6. Other Rules & Regulations
* 6.1. Each team has a maximum of two pauses, 5 minutes, per team. If the other team agrees the pause can be extended past 5 minutes, before pausing and unpausing you need to inform your enemy about this with a count down, so you don`t get any advantage. Special pauses (after a disconnect, to save a game, etc) do not count towards this limit. Abuse of the pause function might result in a default loss.
* 6.2. The administration can postpone matches if they have been informed of any special conditions well before the actual match time.
7. Known Bugs and Restrictions
* 7.1. Bug using may result in a default loss.
* 7.2. Players are not allowed to attack towers or other buildings inside the enemy base (this excludes the first and second tower on each lane) without creep support. You are allowed to attack any building in enemy base if there are already creeps inside the base attacking it. You don`t have to cancel your attack if all creeps are dead. Towers that are denyable are allowed to be attacked without creep support.
* 7.3. Activating the enemies team glyphe of fortification is forbidden.(e.g. with a crow)
8. Further Ingame Rules
* 8.1. Completely closing the entrance to the base using abilities is forbidden, as is rendering creeps unable to reach their destination by the use of similar abilities.
2. Playing Matches
* 2.1. The time windows to schedule and play the matches will be found on the 'result' page on FARM4FAME.com. The teams have to get in contact with each other themself to find a fitting date for both of them. If teams cannot agree about a date to play the match, the default date has to be used.
Default date to play the matches is always the last day of the time window at 20.00 league time (CEST / CET). If the teams cannot find a date fitting for both of them and one or both are not able to have five players ready on default date every team not ready to play gets a default loss.
* 2.2. One game will be played each round (bo1), the semifinals, the final and the match for the third place are played as best of three (bo3).
* 2.3. The map version is 6.57b.
* 2.4. The mode in-game is 'captains mode' (-CM). It is forbidden to pause the game during the draft.
• A game ends when the throne/tree is destroyed, 2 or more players leave the game or write ff/gg or the team captain says ff/gg and/or leaves the game.
* 2.5. All results have to be sent via email to support(at)farm4fame(dot)com by a member of the winning team. All replays have to be attached as well.
3. Remakes
* 3.1. There is a limit of two remakes per team for each game. In case both teams agree you can of course do more.
* 3.2. The game cannot be remade after the first 5 minutes have passed and/or one player’s hero has been killed by the enemy team.
* 3.3. Abusing the remake possibility will result in a default loss.
* 3.4. If one player disconnects and there is no remake, you are allowed to.:
1) Use the hero and his items
2) Sell all items from the hero
* 3.5. After a remake the players have to pick the same heroes and same items and assume the same lanes as before. In case both teams agree you are of course allowed to do a remake with new items and/or lanes.
4. Savegames
* 4.1. You should save the game every 15 minutes or after major events (big teamfights, roshan kills, barracks kills, etc.). Both teams are responsible for saving the game. You should always announce a save with a countdown and/or a pause. Save often!
* 4.2. When there are problems with the game (no saves or the host disconnects at 55 minutes and the last save was at 15 minutes, etc.) you must contact a tournament admin who will decide what happens.
6. Other Rules & Regulations
* 6.1. Each team has a maximum of two pauses, 5 minutes, per team. If the other team agrees the pause can be extended past 5 minutes, before pausing and unpausing you need to inform your enemy about this with a count down, so you don`t get any advantage. Special pauses (after a disconnect, to save a game, etc) do not count towards this limit. Abuse of the pause function might result in a default loss.
* 6.2. The administration can postpone matches if they have been informed of any special conditions well before the actual match time.
7. Known Bugs and Restrictions
* 7.1. Bug using may result in a default loss.
* 7.2. Players are not allowed to attack towers or other buildings inside the enemy base (this excludes the first and second tower on each lane) without creep support. You are allowed to attack any building in enemy base if there are already creeps inside the base attacking it. You don`t have to cancel your attack if all creeps are dead. Towers that are denyable are allowed to be attacked without creep support.
* 7.3. Activating the enemies team glyphe of fortification is forbidden.(e.g. with a crow)
8. Further Ingame Rules
* 8.1. Completely closing the entrance to the base using abilities is forbidden, as is rendering creeps unable to reach their destination by the use of similar abilities.
Re: AGASA [AmE] Matches
@ dre you mean pantheon gaming
http://www.pantheongaming.co.za/
they want to change the time from 8:00 to 9:00-9:30
@hybrid
you cool with that?
ta for posting the rule set for F4F
Q you give me hope... shit going to have to play properly now... damn
http://www.pantheongaming.co.za/
they want to change the time from 8:00 to 9:00-9:30
@hybrid
you cool with that?
ta for posting the rule set for F4F
Q you give me hope... shit going to have to play properly now... damn
WaR_MaGe- Newbies
- Number of posts : 89
Registration date : 2009-02-24
Re: AGASA [AmE] Matches
You see the thing is these teams we playing this wkend have neva played us. Im sure they dont even know who we are. So going into each game they will be hesitiant. If we pull off just on successful gank, or get first blood, then they start to wonder. We just need to get an upper hand. We got the skilled players, we just need the picks, coordination and cool headedness. Then their bums will hurt. not ours.
And thanks for clearing up the rules.
And thanks for clearing up the rules.
D1rk-D1ggl3r- Number of posts : 73
Registration date : 2009-02-25
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